using UnityEngine;
using Verse;

namespace RimWorld;

public class PawnColumnWorker_RemainingSpace : PawnColumnWorker
{
	public override void DoCell(Rect rect, Pawn pawn, PawnTable table)
	{
	}

	public override int GetMinWidth(PawnTable table)
	{
		return 0;
	}

	public override int GetMaxWidth(PawnTable table)
	{
		return 1000000;
	}

	public override int GetOptimalWidth(PawnTable table)
	{
		return GetMaxWidth(table);
	}

	public override int GetMinCellHeight(Pawn pawn)
	{
		return 0;
	}
}
